DMG 5E POTION OF HEALING FULL
It makes the gold they find in the game after traveling hundreds of miles to dive into a cramped space full of monsters worth something They earned that gold and they deserve to spend it. One way to get them to spend that money is to buy potions. So much that it’s difficult for them to find ways to spend it (though here are some suggested purchases). (I even allow my players to often buy rarer consumables, but that’s another blog post).Īnother reason I let my players buy potions and scrolls: they have a lot of gold. In my own game I’ve taken this further and all (four) common rarity consumable magic items in the Dungeon Master’s Guide are available for sale in most of Exploration Age’s major settlements. Why? For one thing it seems the default assumption of fifth edition Dungeons and Dragons is that player characters should at least be able to buy healing potions in many places. Here’s the thing: I let them buy these things. I’m not sure what drives them go into town and ask the local apothecary to list every single item in stock, but it inevitably happens with both of my regular groups whenever they get back to town. My players are always looking to buy potions. The booth closes on July 21st so go vote right now. The rules are quite clear that potions of healing, even common ones, are magical, and anything in the character sheet implying otherwise is an artifact of the character sheet.Quick note here: WORLD BUILDER BLOG IS NOMINATED FOR AN ENNIE AWARD! You can vote for it right now along with a bunch of other awesome RPG products. The DDB character sheet is not official rules material.Įvery once in a while DDB’s implementation of the rules into the character sheet tool leads to confusion as some things are misrepresented. The times and costs for doing so are summarized on the Potion of Healing Creation table.Įven when created with an herbalism kit, they still count as magical items. A character who has proficiency with the herbalism kit can create these potions. Potions of healing fall into a special category for item crafting, separate from other magic items. Rules for creating potions of healing with an herbalism kit of found in Xanathar's Guide to Everything, here we see: In this section, potion of healing appears in a table column labeled “common magic item”.ĭoes the phrase "a character must have proficiency in the tools used to create a nonmagical version of the item" imply that you can create mundane potions of healing with an herbalism kit? For example, a potion of healing can be created by a character who has proficiency with the herbalism kit. To create such an item with a dragonshard, a character must have proficiency in the tools used to create a nonmagical version of the item or proficiency in the Arcana skill. Drinking or administering a potion takes an action.Ī potion of healing is a magical red fluid.Īdditionally, in Eberron: Rising from the Last War, there is a section called “Creating Common Magic Items”, which says:īut if you have a dragonshard, you can more easily create a common magic item. We also find a common potion of healing described in the equipment section of the Player's Handbook:Ī character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Potion of healing (all rarities) is found in the magic items chapter of the Dungeon Master’s Guide, and potions are explicitly described as magic items. Once used, a potion takes effect immediately, and it is used up. Applying an oil might take longer, as specified in its description. Drinking a potion or administering a potion to another character requires an action.